Volume 38 Issue 1: (Jan/Feb 2015)

Features

  • A house with history
    A house with history

    Artists use gaming techniques to accurately reconstruct a World Heritage site.

    February 4, 2015

  • Digital archaeology
    Digital archaeology

    The challenges of overcoming so-called "software rot" to resurrect classic entertainment using current technology.

    February 4, 2015

  • Fairy-tale endings
    Fairy-tale endings

    George Lucas and the artists at ILM dance to a different tune with Strange Magic, an animated musical love story inspired by "A Midsummer Night's Dream," featuring a range of enchanting characters and ...

    February 4, 2015

  • Fight to the finish
    Fight to the finish

    Weta digital implements new cg tools to create The Hobbit: The Battle of the Five Armies, the final film in the series

    February 3, 2015

  • Imagining Zork
    Imagining Zork

    A unique course at the University of Wisconsin-Stout challenges students to create the imaginary world in the classic game Zork.

    February 4, 2015

  • Rev up your engines
    Rev up your engines

    Commercial game engines are more powerful than ever, enabling developers to focus on more creative aspects of their projects.

    February 3, 2015

Editor's Note

Spotlight

  • Spotlight
    Spotlight

    Wacom Unveils Cintiq Companion 2

    February 3, 2015

Viewpoint

  • Viewpoint
    Viewpoint

    When you ask artists what tools they need to start a 3D project, you’ll hear the usual list of suspects: their modeling tool of choice, Photoshop, and if it’s a game project, an engine of some sort.

    February 3, 2015

Products

  • Products
    Products

    New hardware and software offerings.

    February 6, 2015