Rokoko Opens Mocap Marketplace to the Public
March 19, 2020

Rokoko Opens Mocap Marketplace to the Public

SAN FRANCISCO – Motion capture has always had a steep barrier to entry, but what if you could simply select a mocap clip created by a Hollywood VFX studio or a AAA game developer, and drop it directly into an existing project? Now Rokoko makes that possible by opening up its Motion Library marketplace to the public via the free-to-use Rokoko Studio, granting users access to thousands of professionally created mocap assets from studios behind major productions like  Wonder Woman  and  League of Legends , each for $6 or less.

The Motion Library will also be available natively within Maya 2020.1 at launch.

Now, everyone from VFX artists to game devs to architects can join with Unity and Maya users – who can browse the Motion Library natively through plugins – and access the marketplace via Rokoko Studio, giving them all the benefits of professional mocap clips, without the need for a mocap system. Whether it’s a person walking naturally or a hero roundhouse kicking a foe, after a user has selected a clip that fits their needs, they can preview the clip within Rokoko Studio, and then download and import it directly into an external platform. Once purchased, those assets can be used indefinitely, across multiple projects.

To celebrate the launch, Rokoko and Autodesk teamed up with SuperAlloy Interactive’s Eric Jacobus, a stuntman best known for his work as Kratos in SIE Santa Monica Studio’s God of War . Users will receive 50 original assets created specifically for this launch, offering a wide range of clips for use in any digital scenes – including physically intensive and high-impact movements – perfect for artists looking to add realism to their action-oriented projects.

Rokoko Studio featuring the Motion Library is available now to download and use at no cost. Once registered, users will have full access to the Motion Library marketplace. Each asset is available for purchase individually, with prices set at either $3 or $6 per asset as determined by the publisher.