Ikinema Technology Integrates Into Nvidia Holodeck
April 26, 2018

Ikinema Technology Integrates Into Nvidia Holodeck

FARNHAM, UK - Realtime animation technology specialist Ikinema (www.IKinema.com) announced that their full-body solving technology is being used with Nvidia Holodeck, a photorealistic, collaborative virtual reality environment that incorporates the feeling of real-world presence through sight, sound and haptics. Ikinema’s VR technology delivers heightened sense of realism and full immersion for participants inside the Holodeck environment and helps dissolve geographical limitations by allowing individuals to group together, interact and converse with each other inside their chosen virtual environment. A person’s 3D virtual persona can naturally and instinctively move in and around high render, life-size objects. When used for product creation, the ability to make live prototype iterations and quick decision making delivers an efficient production life-cycle at design level, before items go to the manufacture stage.
“The virtual reality landscape is constantly evolving, and we continue to meet customer needs by providing next-generation VR technologies designed to accelerate user performance levels,” says Ikinema CEO, Alexandre Pechev. “We’re proud to have Nvidia as an adopter of Ikinema – it’s a natural fit for both pioneering technologies to co-exist in one virtual space. We’re humbled to sit at the helm with like-minded visionary firms in the pursuit of greater future technological developments.”

“Holodeck offers astounding believability, which is critical for virtual world experiences,” adds Aron Zoellner, lead technical artist, Nvidia. “With Ikinema’s state-of-the-art VR technology, we can provide an essential human element that helps deliver a deeper sense of realism.”

RunTime lets studios procedurally animate characters of any shape or size during game-play or from live captured data, resulting in characters that respond to the game world around them with more life-like and natural movements. Avatars respond with higher fidelity by use of inverse kinematics across the entire body, allowing humanoid and fantasy creatures to react intuitively and naturally when scaling obstacles and traversing dynamically evolving terrain.

The VR extension is included and in demand by top games developers and creators of immersive VR and AR experiences for its ability to produce quality motion and perfectly matched behaviours across all styles of 3D characters. The technology lets developers use the same code for mobile and triple-A projects, meaning they can apply universal animation standards to multi-platform titles with minimum effort and expense.