Framestore Contributes To 85 Shots For <I>Darkest Hour</I>
February 8, 2018

Framestore Contributes To 85 Shots For Darkest Hour

MONTREAL — Darkest Hour, directed by Joe Wright (Atonement, Pan), is set during the crucial early days of Winston Churchill’s first term as Britain’s Prime Minister. The film depicts the simultaneous action in the halls of power on both sides of the Channel, as Britain’s armed forces looked destined for defeat in May of 1940. Led by VFX supervisor Stephane Nazé, a small and dedicated team at Framestore's Montréal facility collaborated closely with Wright to produce detailed and historically accurate environment augmentation and builds across 85 shots. 
“Everything is based on real references and footage,” explains Naze. “It was really important to Joe that we backed up all our work with historical research.”

The filmmakers were able to gain access to the private worlds behind a number of high-profile locations across London, including Buckingham Palace, the Houses of Parliament, and Downing Street.



“It was not something that you get to do everyday; it was an incredible opportunity,” says Nazé. Lidar scans were taken of all of the buildings that had to be re-built in a photorealistic way. “I quickly realised that the buildings had to be recreated in CG,” says Naze. “We could then add the correct levels of dirt that would have existed, and tweak them structurally. Joe realized that we were approaching this very differently to other period films out there, and he became really confident in our process.”

Alongside set extensions within London, the team worked on large-scale environment builds.

“Some builds were only a few shots long, but they still had to be perfect,” explains Nazé. Aerial shots of French battlefields and countryside were crafted, alongside recognizable locations, including Calais and the cliffs of Dover. Each environment had its own separate challenges and CG asset creation process. The French battlefield sequence, for example, called for a full CG environment, CG camera, vehicles, buildings, crowd simulation, FX explosions and smoke. Extensive research was undertaken to consider not just the vehicles of the time, but the topography of the terrain and the exact timings of WW2-style explosions, which would create a shockwave just after the impact of the explosion.



Framestore had to work outside of its traditional film pipeline for Darkest Hour, briefing individual artists and working in a more-collaborative, less-structured environment. This, in turn, complemented the working environment with the client.

“Joe is unique to work with; he has real vision. He knows exactly what he wants and he has a voice. It really felt like we were all part of something,” Naze concludes.