Autodesk Makes Arnold Default Renderer For Maya
July 26, 2016

Autodesk Makes Arnold Default Renderer For Maya

SAN FRANCISCO — At the SIGGRAPH conference in Anaheim, CA, Autodesk (www.autodesk.com) is showing the latest design animation solutions for Maya 2017. Maya 2017 features integrated rendering with Arnold, new motion graphics tools and numerous features and enhancements that help artists work faster and easier. Maya 2017 now includes Arnold as its default renderer. This integration of Arnold into Maya 2017 builds on the popular MAXtoA Arnold plug-in and brings advanced rendering capabilities within Maya. 
Maya 2017 now includes a full set of 3D tools for creating motion graphics. The MASH procedural toolset, first introduced in Maya 2016 extension 2, has been improved with new nodes and new capabilities that allow designers to quickly create animations and motion effects. Maya 2017 also features a more intuitive UI and improvements to 3D text tools that enable artists work faster as they create complex motion graphics, animations and effects.

Autodesk also announced a new MAXtoA plug-in that allows 3DS Max users to take advantage of Arnold's powerful, production proven rendering capabilities. The plug-in will be available from Solid Angle's Website, where Max users can also find details on the capabilities of the new plug-in.